Post by drenrin2120 on Aug 31, 2014 15:16:44 GMT -5
This thread will serve as the comprehensive list for all dungeons, points of interest, towns, places, and things available on the server. Please note, it is a work in progress.
PLACES
Spawn
Named after the original world spawn, this city serves as the epicenter of everywhere in the world of Super Massive. After spawning in Skytopia, if you do not use any /warp commands, you will end up in Spawn town. From here you will have access to the Sky Docks, Rails, Roads, and even Ocean going ships. All of these things will take you to faraway places in Super Massive, most of which you will have to first unlock.
Asides from that, Spawn offers some great quests and nearby dungeons for new players.
Skytopia
This is the city you spawn in. It serves as a great for all players. In this city you will find great merchants, intermediate quests, mini-games, helper NPCs, and much, much more.
Sky Dock
Sky dock is a great resource for players looking to explore the world of Super Massive. After traveling, you may come across Lars in his Air Balloon or Smaks the Airship Captain in his zeppelin. Finding these guys in the world will unlock new fast transport to and from the locations you discover them back to the Sky Dock in Spawn town.
Trans-Oceanic Central Station
There are two railway systems in Super Massive and they are ever expanding. This rail system takes you mostly under or above the waves to far away places in Super Massive. This is a great way for new players to fast travel around the world!
Trans-Continental Rail Yard
The second railway system in Super Massive, this rail system takes you above sea-level, through mountains and across endless deserts. This is a great way for new players to fast travel around the world!
Wildlands Hub
If you're looking to build and mine for resources, then you need to first start at the Wildlands Hub. This important point in the world can be reached by using the command "/warp hub". Once there, you will have access to different portals which will all take you to different survival worlds where you will be able to mine for resources, build as many bases as you see fit, and fight and kill anything and any player you come across, if you so choose.
Safe Houses
Safe houses are scattered across Super Massive in between PvP-free cities. They offer reprieve for players questing through the survival portion of Super Massive. In all safe houses you can enchant tools and armor, use TiC tables including vanilla crafting tables, access your ender chest, and/or save your spawn point.
Chain Executive Building
This mysterious building is located just south of Spawn. It is guarded by incredibly powerful mercenaries. It is not recommended that newbies attempt to engage these powerful enemies.
Selva
Located deep within the Deluvia Jungles, one can reach Selva by foot or rail. Once there, you can unlock a fast transport on Lars' Air Balloon, making return visits to Selva very simple matter. In Selva, one can visit Loshin's Potion shop, various merchants, quests, or hop on the Trans-Continental rails and head even farther southward.
Pineridge
Pineridge can be reached by heading as far south from spawn as the road will take you, past drenrin2120's place, and jonsaj's place. Once there, you can unlock a fast transport on Lars' Air Balloon.
Oasis
A tiny village filled with Testificates and guarded by Iron Golems. The Oasis doesn't have much to offer and is merely a shortstop in the middle of the desert.
Moffet Airfield
Located west of Pineridge and east of the Poison Glades, players can unlock a fast transport with Smaks the Airship Pilot.
Baleburg
Home of the Baleburg Bandits, this small town is either hostile or friendly depending on each players relationship with the bandits who occupy this abandoned mining town.
Grimey Bones Base
Located on far southeastern peninsula of the Arid Badlands, this base of operations for the Grimey Bones clan is either hostile or friendly depending on each players relationship with the skeletons that occupy it.
Cult of Ettin Village
Located deep within the Poison Glades, these shacks serve as the home of the Cult of Ettin. The cult of witches who live here have little patience for outsiders, it is highly recommended great caution is taken when visiting this village.
DUNGEONS
Slime Temple is back! Bigger, better, awesome.
Visible from the Air Docks in Spawn town. The Slime Temple is built with Tinker's slimes in mind. Beginners and newbs to the server will want to explore this dungeon and loot all it's chest. Take caution, once the slime temple has you in its grips it won't let you go so easily!
Difficulty: Beginner
Related Quests: None
Abandoned Iron Mine
Located just south of Spawn, one can reach it by traveling through the graveyard or taking the divergent path next to the Chain building. This abandoned mine is full of caved in tunnels, bottomless shafts, and of course all kinds of brain-eating zombies!
Difficulty: Beginner to Intermediate
Related Quests: None
Royal Tree
Located in the woods North of Spawn, this maze of timber and leaves is as old as the server. Admin Zesher's first masterpiece of originality and taunting wit... or something like that. Regardless, the villagers in town regard the tree and the sap located within as sacred. Also, oddly enough, the tree acts as a support beam for the Trans-Oceanic Line. No word on how the villagers feel about that last fact.
Difficulty: Super Nub
Related Quests: Village Elder in Spawn
Sand Castle
The Sand Castle is suspected to be a holy place of worship for the Sand Stalkers. Not much is known about them, other than they are hostile to all creatures and all factions. They do not care who you are, they will stop at nothing to kill you should you disturb their activities.
Difficulty: Super Nub
Related Quests: None currently
Xerox's Palace
A highly dangerous dungeon. This fortress in the middle of the ocean off the west coast of the southern continent is the resting place of the great serpent King of the Fishmen clan. This fortress is absolutely crawling with Fishmen warriors and arches.
Difficulty: Expert
Related Quests: Kill Xerox
FACTIONS
Testificates
Testificates are the nicest beings in Minecraftia. You may anger them, but you can never make them your enemy. Testificates and their allies will always be your friends.
Nature: Friendly
Trans-Continental
Members of the Trans-Continental railroad company.
Nature: Friendly
Trans-Oceanic
Members of the Trans-Oceanic railroad company.
Nature: Friendly
Greymalkin
The Greymalkin are cat-like species of peoples who are very advanced in the uses of magic and modern smelting techniques. They craft fine weaponry and enjoy selling books of knowledge. They can be found in snowy biomes or the Northern Continent of the adventure portion of Super Massive. (Note: their implementation is a work in progress. There is currently nothing worth visiting on the Northern Continent.)
Nature: Neutral
Orcs
A strange breed that love to buy up mob drops. They can be a great ally or a terrifying enemy. The choice is yours.
Nature: Neutral
Fishmen
Fishmen are incredibly territorial. While it may be conceivably possible to befriend these bloodlusting creatures from the depths of the darkest oceans, the benefits are underwhelming. Fishmen are notoriously a notoriously greedy and self-absorbed species.
Nature: Hostile
Baleburg
The Baleburg bandits have been locked within a feud with the Grimey Bones clan ever since they were run out of the Northern continent. Killing Prowlers or members of the Grimey Bones clan can get you a place within their ranks.
Nature: Neutral
Grimey Bones
The Grimey Bones clan have been locked in a feud with the Baleburg Bandits ever since they appeared on their native lands. Killing members of the Grimey Bones clan can earn you respect among their ranks.
Nature: Neutral
Cult of Ettin
This cult of witches is everything one imagines when they think of terrifying, taboo occult activities. They worship the Lycanite mob Ettin as their God and, according to legend, have the ability to summon him in order to squash their enemies. They are known for being very sensitive and easy to anger.
Nature: Neutral
Chain
Not much is known about them other than they are responsible for a majority of weapons sold on mass markets. Their finger prints are continuously found on shady activities around the world of Super Massive, but their motives remain a mystery.
Nature: Hostile
QUESTS
COMING SOON.
SERVER ONLY MOBS
Zombie Miner
HP: 20
Nature: Hostile
The very first experiment and most basic mob added to natural biome spawns. The Zombie miner moves as fast as a normal zombie, but hits for a few extra damage points.
Biomes: Mountains, Hills, and Highlands
Drops include rotten flesh, Iron ore, Coal ore, Gold ore, and vanilla Iron pick.
Berserker
HP: 12
Nature: Hostile
Another variant on the vanilla zombia mob, the Berserker is a fast move, fast hitting juggernaut. Be careful, as taking hits from this mob will also inflict the Hunger status affect, draining your hunger shanks. Don't fret, though, as he dies much quicker than normal zombies, and spawns much less often.
Biomes: All
Drops include rotten flesh, iron ingots, and coagulated blood.
Golden Bones Warrior
HP: 25
Nature: Hostile
Golden Bones Warriors inflict wither when they hit you. Golden Bone Skeletons are so obsessed with gold, they paint their bones yellow. It's believed that they are actually deserters of the Grimey Bones clan from the Barid Adlands area of the Super Massive mainland.
Biomes: All
Drops include gold ore, golden sword, golden helmet, bones, and skeleton skull.
Golden Bones Archer
HP: 25
Nature: Hostile
Golden Bones Archers can strike you from great distances. Golden Bone Skeletons are so obsessed with gold, they paint their bones yellow. It's believed that they are actually deserters of the Grimey Bones clan from the Barid Adlands area of the Super Massive mainland.
Biomes: All
Drops include gold ore, bow, arrows, bones, golden helmet, and skeleton skull.
Golden Bones Mage
HP: 18
Nature: Hostile
The Golden Bones Mage is rarer then other members of its tribe. If hit by his arcane magic, the victim will be inflicted with *I forget*. On top of that, the Golden Bones Mage slowly heals all other hostile mobs within 16 blocks. A formidable foe indeed.
Biomes: All
Drops include mana, Golden Staff, Crown, Gold Ingots, bones, and skeleton skull.
Beach Gnats
HP: 2
Nature: Annoying
Biomes: DA BEACH
Beach Gnats... of all the damned possible mobs one could encounter in minecraft. I present to you, the real world equivalent of sand fleas.
Orc
HP: 28
Nature: Neutral
Orcs are dangerous when provoked. They band together to protect fellow Orcs under attack. Making friends with the Orcs can provide faction based advantages.
Biomes: Most Forests
Drops include mace, rotten flesh, and copper coins.
Orc Warrior
HP: 32
Nature: Neutral
Orcs are dangerous when provoked. They band together to protect fellow Orcs under attack. The Orc Warrior is incredible powerful, but slow moving. One hit from his hammer will do massive damage as well as send you flying.
Biomes: Most Forests
Drops include war hammer, rotten flesh, copper coins, and silver coins.
Wild Prowler
HP: 20
Nature: Hostile
Wild Prowlers are essentially the cave spiders of the deserts. Taking hits from these guys will inflict minor poison damage. Prowlers are the chosen steed of the Grimey Bones clan from the Arid Badlands. Killing Wild Prowlers angers the Grimey Bones clans who view it as a sacred duty to protect them.
Biomes: Most Deserts
Drops include string, spider eye, very rarely drops silver ingots.
Sand Stalker
HP: 28
Nature: Hostile
Not much is known about the Sand Stalkers. They are a strange beast with an obsession for Midasium. No one knows how they get their hands on the rare metal.
Biomes: Most Deserts
Drops include Midasium sword, Midasium ingot.
Adamantine Dragon
HP: 90
Nature: Hostile
Adamantine Dragons are very rare. They spawn only in a few biomes, one of which is the enchanted forest of the Twilight Forest dimension. They breathe fire, of course, because they're a dragon.
Drops include Adamantine ore, Hydra Chops, Fiery Blood.
Atlarus Dragon
HP: 110
Nature: Hostile
Atlarus Dragons are very rare. They spawn only in a few biomes, one of which is the Glacier biomes of the Twilight Forest dimension. These dragons expel poisonous gasses which inflict wither on its enemies.
Drops include Atlarus ore, Hydra Chops, Fiery Blood.
Now, it's probably important to note that not all drops are 100% going to happen. For example, the ore drops on the two dragons are only a 50% chance. More mobs are forthcoming!
There is much, much more not listed here! It is all incoming.
PLACES
Spawn
Named after the original world spawn, this city serves as the epicenter of everywhere in the world of Super Massive. After spawning in Skytopia, if you do not use any /warp commands, you will end up in Spawn town. From here you will have access to the Sky Docks, Rails, Roads, and even Ocean going ships. All of these things will take you to faraway places in Super Massive, most of which you will have to first unlock.
Asides from that, Spawn offers some great quests and nearby dungeons for new players.
Skytopia
This is the city you spawn in. It serves as a great for all players. In this city you will find great merchants, intermediate quests, mini-games, helper NPCs, and much, much more.
Sky Dock
Sky dock is a great resource for players looking to explore the world of Super Massive. After traveling, you may come across Lars in his Air Balloon or Smaks the Airship Captain in his zeppelin. Finding these guys in the world will unlock new fast transport to and from the locations you discover them back to the Sky Dock in Spawn town.
Trans-Oceanic Central Station
There are two railway systems in Super Massive and they are ever expanding. This rail system takes you mostly under or above the waves to far away places in Super Massive. This is a great way for new players to fast travel around the world!
Trans-Continental Rail Yard
The second railway system in Super Massive, this rail system takes you above sea-level, through mountains and across endless deserts. This is a great way for new players to fast travel around the world!
Wildlands Hub
If you're looking to build and mine for resources, then you need to first start at the Wildlands Hub. This important point in the world can be reached by using the command "/warp hub". Once there, you will have access to different portals which will all take you to different survival worlds where you will be able to mine for resources, build as many bases as you see fit, and fight and kill anything and any player you come across, if you so choose.
Safe Houses
Safe houses are scattered across Super Massive in between PvP-free cities. They offer reprieve for players questing through the survival portion of Super Massive. In all safe houses you can enchant tools and armor, use TiC tables including vanilla crafting tables, access your ender chest, and/or save your spawn point.
Chain Executive Building
This mysterious building is located just south of Spawn. It is guarded by incredibly powerful mercenaries. It is not recommended that newbies attempt to engage these powerful enemies.
Selva
Located deep within the Deluvia Jungles, one can reach Selva by foot or rail. Once there, you can unlock a fast transport on Lars' Air Balloon, making return visits to Selva very simple matter. In Selva, one can visit Loshin's Potion shop, various merchants, quests, or hop on the Trans-Continental rails and head even farther southward.
Pineridge
Pineridge can be reached by heading as far south from spawn as the road will take you, past drenrin2120's place, and jonsaj's place. Once there, you can unlock a fast transport on Lars' Air Balloon.
Oasis
A tiny village filled with Testificates and guarded by Iron Golems. The Oasis doesn't have much to offer and is merely a shortstop in the middle of the desert.
Moffet Airfield
Located west of Pineridge and east of the Poison Glades, players can unlock a fast transport with Smaks the Airship Pilot.
Baleburg
Home of the Baleburg Bandits, this small town is either hostile or friendly depending on each players relationship with the bandits who occupy this abandoned mining town.
Grimey Bones Base
Located on far southeastern peninsula of the Arid Badlands, this base of operations for the Grimey Bones clan is either hostile or friendly depending on each players relationship with the skeletons that occupy it.
Cult of Ettin Village
Located deep within the Poison Glades, these shacks serve as the home of the Cult of Ettin. The cult of witches who live here have little patience for outsiders, it is highly recommended great caution is taken when visiting this village.
DUNGEONS
Slime Temple is back! Bigger, better, awesome.
Visible from the Air Docks in Spawn town. The Slime Temple is built with Tinker's slimes in mind. Beginners and newbs to the server will want to explore this dungeon and loot all it's chest. Take caution, once the slime temple has you in its grips it won't let you go so easily!
Difficulty: Beginner
Related Quests: None
Abandoned Iron Mine
Located just south of Spawn, one can reach it by traveling through the graveyard or taking the divergent path next to the Chain building. This abandoned mine is full of caved in tunnels, bottomless shafts, and of course all kinds of brain-eating zombies!
Difficulty: Beginner to Intermediate
Related Quests: None
Royal Tree
Located in the woods North of Spawn, this maze of timber and leaves is as old as the server. Admin Zesher's first masterpiece of originality and taunting wit... or something like that. Regardless, the villagers in town regard the tree and the sap located within as sacred. Also, oddly enough, the tree acts as a support beam for the Trans-Oceanic Line. No word on how the villagers feel about that last fact.
Difficulty: Super Nub
Related Quests: Village Elder in Spawn
Sand Castle
The Sand Castle is suspected to be a holy place of worship for the Sand Stalkers. Not much is known about them, other than they are hostile to all creatures and all factions. They do not care who you are, they will stop at nothing to kill you should you disturb their activities.
Difficulty: Super Nub
Related Quests: None currently
Xerox's Palace
A highly dangerous dungeon. This fortress in the middle of the ocean off the west coast of the southern continent is the resting place of the great serpent King of the Fishmen clan. This fortress is absolutely crawling with Fishmen warriors and arches.
Difficulty: Expert
Related Quests: Kill Xerox
FACTIONS
Testificates
Testificates are the nicest beings in Minecraftia. You may anger them, but you can never make them your enemy. Testificates and their allies will always be your friends.
Nature: Friendly
Trans-Continental
Members of the Trans-Continental railroad company.
Nature: Friendly
Trans-Oceanic
Members of the Trans-Oceanic railroad company.
Nature: Friendly
Greymalkin
The Greymalkin are cat-like species of peoples who are very advanced in the uses of magic and modern smelting techniques. They craft fine weaponry and enjoy selling books of knowledge. They can be found in snowy biomes or the Northern Continent of the adventure portion of Super Massive. (Note: their implementation is a work in progress. There is currently nothing worth visiting on the Northern Continent.)
Nature: Neutral
Orcs
A strange breed that love to buy up mob drops. They can be a great ally or a terrifying enemy. The choice is yours.
Nature: Neutral
Fishmen
Fishmen are incredibly territorial. While it may be conceivably possible to befriend these bloodlusting creatures from the depths of the darkest oceans, the benefits are underwhelming. Fishmen are notoriously a notoriously greedy and self-absorbed species.
Nature: Hostile
Baleburg
The Baleburg bandits have been locked within a feud with the Grimey Bones clan ever since they were run out of the Northern continent. Killing Prowlers or members of the Grimey Bones clan can get you a place within their ranks.
Nature: Neutral
Grimey Bones
The Grimey Bones clan have been locked in a feud with the Baleburg Bandits ever since they appeared on their native lands. Killing members of the Grimey Bones clan can earn you respect among their ranks.
Nature: Neutral
Cult of Ettin
This cult of witches is everything one imagines when they think of terrifying, taboo occult activities. They worship the Lycanite mob Ettin as their God and, according to legend, have the ability to summon him in order to squash their enemies. They are known for being very sensitive and easy to anger.
Nature: Neutral
Chain
Not much is known about them other than they are responsible for a majority of weapons sold on mass markets. Their finger prints are continuously found on shady activities around the world of Super Massive, but their motives remain a mystery.
Nature: Hostile
QUESTS
COMING SOON.
SERVER ONLY MOBS
Zombie Miner
HP: 20
Nature: Hostile
The very first experiment and most basic mob added to natural biome spawns. The Zombie miner moves as fast as a normal zombie, but hits for a few extra damage points.
Biomes: Mountains, Hills, and Highlands
Drops include rotten flesh, Iron ore, Coal ore, Gold ore, and vanilla Iron pick.
Berserker
HP: 12
Nature: Hostile
Another variant on the vanilla zombia mob, the Berserker is a fast move, fast hitting juggernaut. Be careful, as taking hits from this mob will also inflict the Hunger status affect, draining your hunger shanks. Don't fret, though, as he dies much quicker than normal zombies, and spawns much less often.
Biomes: All
Drops include rotten flesh, iron ingots, and coagulated blood.
Golden Bones Warrior
HP: 25
Nature: Hostile
Golden Bones Warriors inflict wither when they hit you. Golden Bone Skeletons are so obsessed with gold, they paint their bones yellow. It's believed that they are actually deserters of the Grimey Bones clan from the Barid Adlands area of the Super Massive mainland.
Biomes: All
Drops include gold ore, golden sword, golden helmet, bones, and skeleton skull.
Golden Bones Archer
HP: 25
Nature: Hostile
Golden Bones Archers can strike you from great distances. Golden Bone Skeletons are so obsessed with gold, they paint their bones yellow. It's believed that they are actually deserters of the Grimey Bones clan from the Barid Adlands area of the Super Massive mainland.
Biomes: All
Drops include gold ore, bow, arrows, bones, golden helmet, and skeleton skull.
Golden Bones Mage
HP: 18
Nature: Hostile
The Golden Bones Mage is rarer then other members of its tribe. If hit by his arcane magic, the victim will be inflicted with *I forget*. On top of that, the Golden Bones Mage slowly heals all other hostile mobs within 16 blocks. A formidable foe indeed.
Biomes: All
Drops include mana, Golden Staff, Crown, Gold Ingots, bones, and skeleton skull.
Beach Gnats
HP: 2
Nature: Annoying
Biomes: DA BEACH
Beach Gnats... of all the damned possible mobs one could encounter in minecraft. I present to you, the real world equivalent of sand fleas.
Orc
HP: 28
Nature: Neutral
Orcs are dangerous when provoked. They band together to protect fellow Orcs under attack. Making friends with the Orcs can provide faction based advantages.
Biomes: Most Forests
Drops include mace, rotten flesh, and copper coins.
Orc Warrior
HP: 32
Nature: Neutral
Orcs are dangerous when provoked. They band together to protect fellow Orcs under attack. The Orc Warrior is incredible powerful, but slow moving. One hit from his hammer will do massive damage as well as send you flying.
Biomes: Most Forests
Drops include war hammer, rotten flesh, copper coins, and silver coins.
Wild Prowler
HP: 20
Nature: Hostile
Wild Prowlers are essentially the cave spiders of the deserts. Taking hits from these guys will inflict minor poison damage. Prowlers are the chosen steed of the Grimey Bones clan from the Arid Badlands. Killing Wild Prowlers angers the Grimey Bones clans who view it as a sacred duty to protect them.
Biomes: Most Deserts
Drops include string, spider eye, very rarely drops silver ingots.
Sand Stalker
HP: 28
Nature: Hostile
Not much is known about the Sand Stalkers. They are a strange beast with an obsession for Midasium. No one knows how they get their hands on the rare metal.
Biomes: Most Deserts
Drops include Midasium sword, Midasium ingot.
Adamantine Dragon
HP: 90
Nature: Hostile
Adamantine Dragons are very rare. They spawn only in a few biomes, one of which is the enchanted forest of the Twilight Forest dimension. They breathe fire, of course, because they're a dragon.
Drops include Adamantine ore, Hydra Chops, Fiery Blood.
Atlarus Dragon
HP: 110
Nature: Hostile
Atlarus Dragons are very rare. They spawn only in a few biomes, one of which is the Glacier biomes of the Twilight Forest dimension. These dragons expel poisonous gasses which inflict wither on its enemies.
Drops include Atlarus ore, Hydra Chops, Fiery Blood.
Now, it's probably important to note that not all drops are 100% going to happen. For example, the ore drops on the two dragons are only a 50% chance. More mobs are forthcoming!
There is much, much more not listed here! It is all incoming.