|
Post by drenrin2120 on Jul 29, 2014 18:15:36 GMT -5
That's up to you guys. I'm offering the opportunity to move what you have over to somewhere in the adventure world. I'm specifically only deleting region data for the wildlands, nether, and the twilight. So, in essence, those places will be reset. The adventure world can stay because it's 99% vanilla, so anything within that world will not get deleted.
I mentioned metallurgy 3 chests because Metallurgy 4 gets rid of them. So, during the transition, even metallurgy chests in the adventure world will disappear along with anything in them.
|
|
|
Post by manan on Jul 29, 2014 19:28:02 GMT -5
Well, if everyone else gets the chance to keep things I'd rather keep some stuff then. Hopefully it put off any new players that some people got to keep their crazy equipment from the last worlds - it's rather unorthodox to let people keep stuff after world resets.
|
|
|
Post by drenrin2120 on Jul 31, 2014 13:22:13 GMT -5
I've been thinking about that the past day, Manan, and I think you may have a point. I've also realized with a chance to start fresh comes a chance to better make the economy more useful. I would like to avoid forcing RPG style shops and trading onto people, but as it is, the in game economy is useless.
I'm thinking ore generation is gonna change dramatically. While some ores will obviously remain super rare, adamantine, atlarus, sanguinite, some other ores could potentially become even rarer than usual, such as gold, midasium and silver. This way gold has an actual value. That means changes to protection stones, but that can be resolved.
Other ores I'm considering making rare are platinum, manganese, mithril, orichalcum, ceruclase, alduorite, kalendrite, and vulcanite. Here's my thoughts. Manganese would be only slightly rarer because of its necessity to make steel, which is a little OP to get a full set of steel armor early on. With Manganese being rare, iron's gen rate can come back to normal. This also means Iron would stop playing a role in protection stones and as a major player in the economy. Midasium turns everything into gold so it should be as rare if not rarer than gold. Platinum isn't useful as an armor or alloy and right now I'm not sure what it's use in other recipes is for M4, outside that it can have an intrinsic worth because of its rarity. The rest of the metals are great on their own and also make fantastic alloys or can be used to add useful mods to weapons and tools. Mithril might not be so rare, but astral silver will be because the alloy the two make, quick silver, is incredibly desireable.
So yeah, ore gen is gonna be much more in-depth and in sync with the economy. When I first implemented metallurgy I did not understand the metals nearly as well as I do now having used them and mined for them myself
This update is gonna change a lot, for the better I think. I'm getting excited about the possibilities here.
|
|
|
Post by quaint256 on Jul 31, 2014 17:01:21 GMT -5
That is actually a great idea, Just to make things more harder than that it is because you realy have to search for it and make you really want to search for it for the ore's and the economy to make it interested.
Just think everything is possible but only some points are really going to catch on and make it attractive to really make it a survival game that is a bit as the same in real live situations, so you really have to make it a bit harder to get to the higher kind of gear, tools and weapons and to even make the upgrades so that every upgrade you make that it would be a good decision to make eventually, to defend or to mine faster things like that.
Like the way you think btw!
|
|
|
Post by drenrin2120 on Jul 31, 2014 18:20:16 GMT -5
So yeah, looks like a total refresh and start over of everything is in order. You all are still welcome to plots on Super Massive, though.
|
|
|
Post by quaint256 on Jul 31, 2014 18:29:14 GMT -5
Still trying to search for a good spot though haha,
But its a total refresh and starting from scratch in the survival world thats precise what the server needs to be ready for some new fresh players and to have a nice community aswell als a good economy so you can trade some goods, maybe do some more with the coins system for the ore's and or stuff to make it more usefull to earn and to give out for stuff or just trade with it, dont know if you were having some ideas with it though??
|
|
|
Post by drenrin2120 on Jul 31, 2014 20:00:16 GMT -5
Still trying to search for a good spot though haha, But its a total refresh and starting from scratch in the survival world thats precise what the server needs to be ready for some new fresh players and to have a nice community aswell als a good economy so you can trade some goods, maybe do some more with the coins system for the ore's and or stuff to make it more usefull to earn and to give out for stuff or just trade with it, dont know if you were having some ideas with it though?? No problem! There's no rush now if we'll all start fresh. The main idea I have is making silver and gold pretty rare. Rarer than vanilla gold. I know gold is important in a lot of recipes, but thus, selling metals you don't want will earn you coinage as well. I'm gonna try and construct a chart of value based on rarity and usefulness. So, there will be probably 3 or 4 coin denominations like before, except it'll make more sense, like bronze > silver > gold.
|
|
|
Post by manan on Jul 31, 2014 22:35:43 GMT -5
Hm... Did they change the alloys in M4? I know in M3 Quicksilver was mithril and just normal silver, and platinum was useful for creating celenegil.
|
|
|
Post by drenrin2120 on Aug 1, 2014 5:18:56 GMT -5
Hm... Did they change the alloys in M4? I know in M3 Quicksilver was mithril and just normal silver, and platinum was useful for creating celenegil. Hmm... no, they did not. I'm just an idiot. I'll be taking a deeper look into the alloys. Regardless, some good news. Thanks to jonsaj, the server will stay open another month! In between that time either I'll continue payments or I'll open a donation button or both. I could use some help though guys. If anyone can find a mod that isn't Custom Ore Generation, or a similar bukkit plugin that allows a person to edit the generation of vanilla ores, that would be great! For some reason, M4 allows you to edit all the generation of M4 ores, but not vanilla ones, as you could in M3. Pretty annoying, but there's probably another work around somewhere.
|
|
|
Post by drenrin2120 on Aug 1, 2014 8:05:56 GMT -5
Here we go, first draft of the Economy based on three coins and all metals available. (actually, just realized I didn't include Twilight Forest Ingots, I'll have to go back to those.) COINAGE
5 Copper Coin = 1 Silver Coin
5 Silver Coin = 1 Gold Coin
25 Copper Coin = 1 Gold Coin
5 Gold Coin = 1 Gold Ingot 125 Copper Coins = 1 Gold Ingot
5 Silver Coin = 1 Silver Ingot
OVERWORLD METALS
1 Copper Ingot for 5 Copper Coin 5 Copper Ingots = 1 Gold Coin 25 Copper Ingot = 1 Gold Ingot
1 Tin Ingot for 6 Copper Coin 4.17 Tin Ingots = 1 Gold Coin ~31 Tin Ingots = 1 Gold Ingot
1 Iron Ingot for 9 Copper Coin ~2.8 Iron Ingots = 1 Gold Coin 14 Iron Ingots = 1 Gold Ingot
1 Manganese Ingot for 16 Copper Coin 1.6 Manganese Ingots = 1 Gold Coin 8 Manganese Ingots = 1 Gold Ingot
1 Diamond for 25 Copper Coin 1 = 1 Gold Ingot
1 Zinc Ingot for 10 Copper Coins 2.5 Zinc Ingots = 1 Gold Coin 13 Zinc Ingots = 1 Gold Ingot
Platinum Ingot for 22 Copper Coins ~1.1 Platinum Ingots = 1 Gold Coin 6 Platinum Ingots = 1 Gold Ingot
1 Meutoite Ingot for 2 Gold Ingots
1 Eximite Ingot for 8 Gold Ingots
TWILIGHT METALS
1 Prometheum Ingot for 7 Copper Coins ~3.6 Prometheum Ingots = 1 Gold Coin 18 Prometheum Ingots = 1 Gold Ingot
1 Deep Iron Ingot for 10 Copper Coin 2.5 Deep Iron Ingots = 1 Gold Coin 13 Deep Iron Ingots = 1 Gold Ingot
1 Infuscolium Ingot for 13 Copper Coins ~1.92 Infuscolium Ingots = 1 Gold Coin 10 Infuscolium Ingots = 1 Gold Ingot
1 Oureclase Ingot for 11 Copper Coin 2.27 Oureclase Ingots = 1 Gold Coin 12 Oureclase Ingots = 1 Gold Ingot
1 Carmot Ingot for 14 Copper Coins ~1.8 Carmot Ingots = 1 Gold Coin 9 Carmot Ingots = 1 Gold Ingot
1 Astral Silver Ingot for 1 Gold Coin 5 Astral Silver Ingots = 1 Gold Ingot
1 Mithril Ingot for 20 Copper Coins 1.25 Mithril Ingots = 1 Gold Coin 7 Mithril Ingots = 1 Gold Ingot
1 Rubracium Ingot for 15 Copper Coins ~1.7 Rubracium Ingots = 1 Gold Coin 9 Rubracium Ingots = 1 Gold Ingot
1 Orichalcum Ingot for 50 Copper Coins ~3 Orichalcum Ingots = 1 Gold Ingot
1 Atlarus Ingot for 5 Gold Ingots
1 Adamantine Ingot for 10 Gold Ingots
NETHER METALS
1 Ignatius Ingot for 10 Copper Coins 2.5 Ignatius Ingots = 1 Gold Coin 13 Ignatius Ingots = 1 Gold Ingot
1 Shadowiron Ingot for 15 Copper Coins ~1.7 Shadowiron Ingots = 1 Gold Coin 9 Shadowiron Ingots = 1 Gold Ingot
1 Lemurite Ingot for 13 Copper Coins ~1.92 Lemurite Ingots = 1 Gold Coin 10 Lemurite Ingots = 1 Gold Ingot
1 Midasium Ingot for 4 Gold Coin 5 Midasium Ingots = 4 Gold Ingots
Vyroxeres Ingot for 5 Copper Coin 5 Vyroxeres Ingots = 1 Gold Coin 25 Vyroxeres Ingot = 1 Gold Ingot
Ceruclase Ingot for 10 Copper Coins 2.5 Ceruclase Ingots = 1 Gold Coin 13 Ceruclase Ingots = 1 Gold Ingot
Alduorite Ingot for 18 Copper Coins ~1.4 Alduorite Ingots = 1 Gold Coin 7 Alduorite Ingots = 1 Gold Ingot
Kalendrite Ingot for 12 Copper Coins ~2.1 Kalendrite Ingots = 1 Gold Coin 11 Kalendrite Ingots = 1 Gold Ingot
Vulcanite Ingot for 2 Gold Coin 3 Vulcanite Ingots = 1 Gold Ingot
Sanguinite Ingot for 7 Gold Ingot
Based on this config file for Metallurgy 4. # Configuration file
generators { B:Adamantine=true B:Alduorite=true B:AstralSilver=true B:Atlarus=true B:Bitumen=false B:Carmot=true B:Ceruclase=true B:Copper=true B:DeepIron=true B:Eximite=true B:Ignatius=true B:Infuscolium=true B:Kalendrite=true B:Lemurite=true B:Magnesium=false B:Manganese=true B:Meutoite=true B:Midasium=true B:Mithril=true B:Orichalcum=true B:Oureclase=true B:Phosphorite=false B:Platinum=true B:Potash=false B:Prometheum=true B:Rubracium=true B:Saltpeter=false B:Sanguinite=true B:ShadowIron=true B:Silver=true B:Sulfur=false B:Tin=true B:Vulcanite=true B:Vyroxeres=true B:Zinc=true
copper { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=32 I:ores_per_vein=6 I:veins_per_chunk=12 }
tin { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=32 I:ores_per_vein=6 I:veins_per_chunk=10 }
manganese { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=32 I:ores_per_vein=4 I:veins_per_chunk=3 }
eximite { I:chunk_chance=50 S:dimensions=0 2-100000 I:max_Y_level=64 I:min_Y_level=48 I:ores_per_vein=2 I:veins_per_chunk=1 }
meutoite { I:chunk_chance=80 S:dimensions=0 2-100000 I:max_Y_level=64 I:min_Y_level=48 I:ores_per_vein=2 I:veins_per_chunk=2 }
prometheum { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=5 I:veins_per_chunk=6 }
deepiron { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=32 I:min_Y_level=0 I:ores_per_vein=4 I:veins_per_chunk=5 }
infuscolium { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=4 I:veins_per_chunk=4 }
oureclase { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=4 I:veins_per_chunk=4 }
astralsilver { I:chunk_chance=80 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=3 I:veins_per_chunk=2 }
carmot { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=4 I:veins_per_chunk=4 }
mithril { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=3 I:veins_per_chunk=2 }
rubracium { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=3 I:veins_per_chunk=2 }
orichalcum { I:chunk_chance=95 S:dimensions=7 I:max_Y_level=64 I:min_Y_level=0 I:ores_per_vein=4 I:veins_per_chunk=2 }
adamantine { I:chunk_chance=50 S:dimensions=7 I:max_Y_level=32 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=1 }
atlarus { I:chunk_chance=50 S:dimensions=7 I:max_Y_level=32 I:min_Y_level=0 I:ores_per_vein=2 I:veins_per_chunk=2 }
ignatius { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=4 I:veins_per_chunk=9 }
shadowiron { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=10 }
lemurite { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=40 I:ores_per_vein=4 I:veins_per_chunk=6 }
midasium { I:chunk_chance=10 S:dimensions=-1 I:max_Y_level=32 I:min_Y_level=0 I:ores_per_vein=32 I:veins_per_chunk=2 }
vyroxeres { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=8 I:veins_per_chunk=3 }
ceruclase { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=60 I:ores_per_vein=4 I:veins_per_chunk=4 }
alduorite { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=80 I:ores_per_vein=4 I:veins_per_chunk=2 }
kalendrite { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=80 I:ores_per_vein=4 I:veins_per_chunk=3 }
vulcanite { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=100 I:ores_per_vein=4 I:veins_per_chunk=1 }
sanguinite { I:chunk_chance=95 S:dimensions=-1 I:max_Y_level=128 I:min_Y_level=100 I:ores_per_vein=3 I:veins_per_chunk=1 }
zinc { I:chunk_chance=95 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=5 I:veins_per_chunk=6 }
silver { I:chunk_chance=95 S:dimensions=0 2-100000 I:max_Y_level=32 I:min_Y_level=0 I:ores_per_vein=4 I:veins_per_chunk=2 }
platinum { I:chunk_chance=95 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=2 I:veins_per_chunk=1 }
sulfur { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=1 }
phosphorite { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=1 }
saltpeter { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=1 }
magnesium { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=1 }
bitumen { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=1 }
potash { I:chunk_chance=100 S:dimensions=0 2-100000 I:max_Y_level=128 I:min_Y_level=0 I:ores_per_vein=1 I:veins_per_chunk=1 }
}
items { B:metallurgy.drawer=true }
|
|
|
Post by drenrin2120 on Aug 1, 2014 10:46:34 GMT -5
I'll be doing tests today with updating.
|
|
|
Post by kabomber on Aug 1, 2014 11:21:19 GMT -5
OK! I'll be around, so let me know if by any chance I can set up a makeshift house in the adventure world.
|
|
|
Post by drenrin2120 on Aug 1, 2014 11:24:43 GMT -5
Ehh... it just keeps crashing
|
|
|
Post by drenrin2120 on Aug 1, 2014 11:57:17 GMT -5
Apparently there was some bullshit change to minecraft 1.7.10 requiring me to agree to an EULA via .txt document? So the server kept crashing. I noticed this, of course, after deleting everything and trying to start a fresh world.
Log in. Do it. You won't.
|
|
|
Post by kabomber on Aug 1, 2014 12:18:01 GMT -5
I think I won't just yet, seeing as we need the mod pack for 1.7.10 xD But the EULA can be retrieved, right?
|
|